FOR4MayaFOR4HEADVERS4.0UVERundefMADEundefCHNGTue, Mar 12, 2002 10:55:11 PMICONundefINFOundefOBJNundefINCLundef(LUNIcmTUNIgameAUNIdegFOR4@RT2FCREA fractal4DBLE f?Uq@DBLE th?)FOR4 RPL2CREAplace2dTexture10FOR4RTRACREAramp6DBLE ail?DBLE in@FLGS celDBLEcel[0].ep?FLT3cel[0].ecDBLEcel[1].ep?G FLT3cel[1].ec???DBLEcel[2].ep?z@FLT3cel[2].ecDBLEcel[3].ep?FLT3cel[3].ec???DBLEcel[4].ep?FLT3cel[4].ec?o?o?oFOR44RPL2CREAplace2dTexture11FLT2 re?AFOR4DRBUMCREA bump2d4DBLE bd?&FLT2 vt27'Ŭ7'ŬFOR4pRPHECREAmech1FLT3c===DBLE rn?keDBLE hls?FLT3wn?(z?(z?(zFOR4HRLLKCREAlightLinker1DBLE ihiFLGS lnkFOR4$SLCTSLCT:time1DBLEoC0FOR4,SLCTSLCT:renderPartitionFLGSstFOR4 SLCTSLCT:renderGlobalsList1FOR40SLCTSLCT:defaultShaderList1FLGSsFOR40SLCTSLCT:postProcessList1FLGSpFOR48SLCTSLCT:defaultRenderUtilityList1FLGSu-FOR4(SLCTSLCT :lightList1FLGSlFOR40SLCTSLCT:defaultTextureList1FLGStx%FOR44SLCTSLCT:initialShadingGroupDBLE ro?FOR44SLCTSLCT:initialParticleSEDBLE ro?FOR4SLCTSLCT:defaultRenderGlobalsDBLEclipDBLE top@mDBLErght@sDBLE an?DBLEfsDBLEefDBLE pff?FOR4SLCTSLCT:defaultRenderQualityDBLE rfl@$DBLE rfr@$DBLE sl@$DBLE eaaDBLEufil?DBLE ss@DBLE rct?əDBLE gct?33@DBLE bct?33@FOR4xSLCTSLCT:defaultResolutionDBLE w@DBLE h@~DBLE dar?SDBLEldar?FOR40SLCTSLCT:defaultLightSetFLGS dsmFOR4SLCTSLCT:hyperGraphLayoutDBLE cchDBLE ihi@DBLE ndsSTR imgDBLE ims?LIS4PRNSLIS4CONSFOR4CONNLIS4CONSFOR4CONNCWFL place2dTexture10.ofractal4.uvCWFL"place2dTexture10.ofsfractal4.fsCWFLramp6.ocfractal4.cgCWFLplace2dTexture11.oramp6.uvCWFLplace2dTexture11.ofsramp6.fsCWFLramp6.oabump2d4.bvCWFLfractal4.ocmech1.scCWFLbump2d4.omech1.nCWFL/:defaultLightSet.msglightLinker1.lnk[0].llnkCWFL3:initialShadingGroup.msglightLinker1.lnk[0].olnkCWFL/:defaultLightSet.msglightLinker1.lnk[1].llnkCWFL1:initialParticleSE.msglightLinker1.lnk[1].olnkCWFL/:defaultLightSet.msglightLinker1.lnk[2].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[3].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[4].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[5].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[6].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[7].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[8].llnkCWFL/:defaultLightSet.msglightLinker1.lnk[9].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[10].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[11].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[12].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[13].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[14].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[15].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[16].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[17].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[18].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[19].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[21].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[32].llnkCWFL0:defaultLightSet.msglightLinker1.lnk[33].llnkCWFL!mech1.msg:defaultShaderList1.sCWFL3place2dTexture10.msg:defaultRenderUtilityList1.uCWFL3place2dTexture11.msg:defaultRenderUtilityList1.uCWFL*bump2d4.msg:defaultRenderUtilityList1.uCWFL!lightLinker1.msg:lightList1.lnCWFL&fractal4.msg:defaultTextureList1.txCWFL#ramp6.msg:defaultTextureList1.txFOR4 HEADOBJN7INCLundef(